In the modern age, where extended reality (XR) technology is witnessing rapid development, the importance of processing and improving the quality of point clouds emerges as a fundamental factor in achieving immersive and impactful experiences. Point clouds represent a digital embodiment of objects and scenes in three-dimensional space, with numerous applications ranging from architectural design to interactive communications. This technology faces challenges in data compression, transmission, and display, which significantly impact users’ perception of experience quality. This article presents a comprehensive review of research related to evaluating the quality of point clouds, highlighting the progress made over the past five years and the necessary recommendations for developing new assessment methods that meet the needs of modern applications. We will explore in this article how these clouds are formed, methods to measure their quality, and the future trends that will shape research in this field.
The Importance of Point Cloud Compression in Contemporary Applications
Point clouds are considered a fundamental element in many modern applications such as extended reality (XR), remote communication, and real-time interaction. Point clouds provide an accurate three-dimensional representation of scenes and objects, enhancing the user experience in virtual environments. With the increasing need for three-dimensional content representation, it has become essential to improve point cloud compression methods to ensure fast and easy transmission and display without loss of quality. These processes involve advanced techniques such as AI-based point cloud compression, which employs feature detection and model-based learning.
The data compression process goes through multiple stages that involve breaking down the three-dimensional data into smaller units and applying various encoding techniques such as tree-structured encoding known as “Octree” for the geometric data resulting from laser scanning (LiDAR). The goal is to reduce the data size without negatively affecting its quality, making it suitable for use in multiple applications. For example, in fields such as architectural planning, point cloud compression technology can significantly save time and resources, making it an effective solution for large projects that require detailing precise building features.
Furthermore, point clouds allow for the representation of real scenes and objects in new ways, as each point carries specific spatial information and different characteristics such as color and transparency. Thus, effective compression methods provide a more flexible working environment, enhancing their applicability in virtual reality and augmented reality technologies, which typically require precise and high-quality data to deliver an immersive user experience.
Challenges in Evaluating the Quality of Point Clouds
The challenges associated with evaluating the quality of point clouds range from technical issues to psychological factors that affect user experience. On a technical level, challenges include the difficulty of accurately measuring the quality of point cloud representation, especially when dealing with large datasets. It requires the existence of standardized criteria for evaluating the quality of point clouds, as current methods often lack precision or involve subjective assessments. Therefore, working on developing new specifications and standards to evaluate the quality of point clouds is vital.
On the other hand, there are visual and behavioral effects on how users perceive the displayed content. For example, processing due to compression or optimizing displays may result in visual artifacts that negatively impact user experience. This is where studies on point cloud quality assessment (PCQA) come into play, which combine both objective and subjective metrics to evaluate the quality of point clouds. While subjective metrics reflect user opinions and feelings, objective metrics provide accurate data that can be used to compare the performance of different technologies.
Moreover, the article continues to explore further aspects of point cloud quality metrics and their implications for user experiences…
that note, the use of point clouds is associated with a wide range of applications that require different quality standards. For example, applications used in medical imaging or architecture require very high accuracy, while some entertainment applications can accept less detail. Therefore, evaluating the quality of point clouds requires the adoption of advanced strategies that consider all those factors to create an effective standardization environment.
The Evolution of Point Cloud Display Technology
One important aspect of the era of point clouds is how to display them effectively to provide a comfortable visual experience for users. Current technologies involve the use of complex surface models to represent point clouds in a three-dimensional manner, but as technology advances, new methods such as point-based rendering are emerging, where each point is presented as a separate graphic object. This approach helps create a more interactive and modern visual display, allowing for control over the level of detail and thus improving performance.
Applications for transitioning from 3D to 2D and other standard applications like MPEG PCC and V-PCC are used to facilitate data transfer and display in innovative new ways. These applications relate to how to convert three-dimensional data into a form that most systems and television standards can handle quickly and smoothly. Developing these applications requires a deep understanding of how to manage the complexities associated with point cloud data, including how to reduce processing time and resources used.
Additionally, modern user interface designs increasingly rely on point clouds, allowing users to interact with content dynamically. An effective user experience hinges on achieving an ideal balance between quality and display speed. There are multiple ways to present point clouds, including creating a three-dimensional visual perspective of the place or object in question, which enhances the sense of immersion during use.
Factors Influencing Perceived Quality
Subjective testing plays a crucial role in evaluating perceived quality and user experiences, especially when discussing modern technologies like immersive media. These tests begin by determining how individuals perceive content quality and their expectations, contributing to a better understanding of display methods, standards, and required conditions. However, such tests require temporal and material resources, in addition to participant involvement, making it challenging to integrate them into quality control processes in production lines. Therefore, research into the objective quality of content (PCQA) in immersive media is considered a field of significant importance. Metrics are being developed that should be correlated with the results of observational tests to replace subjective testing.
Objective metrics in the domain of PCQA can be classified according to the type of input. Full-reference (FR) measurements assess the quality of distorted content by comparing it to the original version, while limited-reference (RR) measurements rely on limited information about the reference, and finally, no-reference (NR) measurements evaluate content without needing to compare it to a reference. The latter is useful in situations where a reference may not be available, such as during compression and after transmission. Rapid advancements in research have led to the emergence of new metrics based on artificial intelligence principles or feature extraction that calculate quality. This includes metrics that consider the perceptual features of the human visual system, reflecting the importance of understanding how these standards relate to user experiences.
The Importance of Objective Metrics in PCQA
PCQA has become a vital topic characterized by the active involvement of a broad community of researchers. The progress and new proposals in this field have accelerated, especially regarding the feasibility of human content, since the start of standardization efforts like MPEG-I PCC and JPEG Pleno principles. With the advent of new immersive technologies, the ranges of quality assessment have significantly evolved to include a number of new factors that must be considered. The number of research papers addressing these developments has increased substantially, with previous studies focusing more on measuring visual relationships rather than just traditional aspects.
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Despite the progress made, the current standards do not fit all research problems that self-assessments should address. The points highlight the need for a comprehensive literature review, respecting all recent developments since the unification of JPEG Pleno standards. Current practices require further development in methods to identify the most effective objective measures. The focus is currently on monitoring developments and shifts in factors affecting visual perception quality through scientific discussions that reevaluate measurement methodologies for this type of content.
Research Questions and Future Challenges in PCQA
The current research questions in the field of PCQA revolve around aspects of quality perceived by humans. The need to identify sufficient aspects that have yet to be considered in subjective and objective measurements comes to light. It is also important to think about new unification requirements to facilitate this field. Questions include the interest in improving Quality of Experience (QoE) in extended reality (XR) applications. Progress in this context requires true collaboration between researchers and practitioners, leading to the development of new models and frameworks to enhance user experiences.
Based on previous research, there is also a need to expand the scope of subjective and objective assessments to include a wide range of criteria. This results in a more accurate evaluation of content quality in various contexts, supporting ongoing innovation and development. A complete understanding of the complexity of user experiences can contribute to crafting better strategies in immersive content designs, meaning these questions are not just an academic necessity but also contribute to shaping the technological future.
Research Methodology and Evaluation of Previous Research
The research methodology requires a systematic review following known protocols and research tools. The research goal was to assess the current state of quality theory within the influencing factors. This includes selecting a set of research papers concerned with previous studies that represent a diverse range of methods and outcomes. Documenting the tools and research used is essential to ensure verifiability and comprehension for the reader.
The chosen steps in the research represent a comprehensive examination of available papers in general. From the outset, target papers reflecting the necessary prior knowledge were selected. Based on titles and keywords, a concise research vocabulary was determined to be used in future inquiries. Analyzing a selected set of research papers statistically was also conducted to identify key trends and developments. Thanks to this thoughtful approach, a specific research path is drawn, and findings can influence future research. Understanding new challenges requires an integration of prior knowledge and modern research to ensure a good evaluation of the factors affecting perception quality.
Filtering Studies Related to PCQA
The academic research process requires identifying and studying a specific set of relevant research papers on the topic. At this stage, a decision was made to exclude a group of studies that did not present new testing results, whether subjective or objective. Papers related to previous reviews, or those that only provided technical tools without presenting new findings, or those that were case studies offering data from earlier papers, were excluded. The goal of this step is to reduce the volume of available data for research and consider only the most relevant and high-quality studies. After this process, the papers were reviewed, resulting in 144 papers in total, noting their distribution across prominent sources such as IEEE Xplore, ACM Digital Library, and Scopus.
During the content evaluation process, 9 additional papers were added to the final group due to their content being of relevant importance to the topic, enhancing the value of the study. It is noteworthy that these papers also relate to theoretical and applied concepts in the field of quality analysis, reflecting diversity in research areas. After completing all filtering steps, the remaining set of 154 papers was analyzed, all of which contained a result or protocol related to subjective PCQA testing and new standards for measuring quality.
Methodology
Analysis and Classification of Papers
The analysis of the papers was conducted systematically, extracting relevant information about the content of each paper. In the case of self-assessment papers, the type of screen used, user interaction, display techniques, and assessment methodology were documented. Through this process, it is possible to evaluate how different testing conditions affect quality outcomes. This is important, especially when considering variables such as the type of interaction between the user and the screen. The quality of the experience will be measured, whether negative (no interaction) or positive (with interaction), which impacts the results of the experiment.
As for the papers presenting new objective measures, the names of those measures were documented, along with the various dimensional categories to which they belong. These measures contribute to the use of machine learning technology and visual understanding to measure image quality effectiveness and degree of visual appeal. These categories include image-based measures, as well as related psychological and cognitive measures that affect the user’s perception of the quality of the displayed content. This diversity helps in presenting new and innovative hypotheses that can be tested in the future.
Examination Results and Conclusions on Self-Assessment Studies for QA
When analyzing the results regarding self-assessments, it was determined that most of the reviewed papers conducted tests in laboratories. This had a significant impact on how data was collected and its credibility, as the average number of viewers in the experiments was found to be around 37 viewers, with some experiments characterized by a lack of interaction. The classification methods used were varied, as the “absolute category ranking” scale, which relies on previous references, was adopted, or the “dual stimulation” scale, which contributes to comparing low-quality images with those of high quality.
The results showed that following standards such as those recommended by ITU had a positive impact on the outcomes, leading towards achieving more diverse experiments, including those based on XR scenarios, which increased the complexity of testing. The field of visual quality in future applications of virtual reality technologies is considered an open laboratory for research and experimentation, requiring new strategies for recruiting participants and enhancing the user experience. These inputs are vital in strategies to develop new technologies to enhance the quality of content presentation and analysis practices.
Developments in Objective Quality Standards
In recent years, significant progress has been made in developing new objective quality measures. These measures come to address the urgent need to improve the effectiveness of currently employed methods. Some new codes such as G-PCC and V-PCC have been increasingly utilized over the past few years. Studies suggest that some of these codes still require improvements to ensure optimal results in measuring content quality. The years following the early launch of these standards were pivotal in driving forward performance improvement through various test samples to enhance the factors affecting presentation quality.
Over time, the environments in which information is transmitted become more complex, indicating the need for continuous research and high levels of innovation to keep up with market developments and meet user needs. By studying these standards, we can highlight gaps in current research and examine the challenges and opportunities provided by these new forms of interaction, thereby enhancing the quality of the experiences we undergo. This field also allows for further conclusions on how to achieve a better user experience by leveraging new standards and achieving optimal presentation quality.
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Bit Rate and Image Quality
The bit rate and image quality are fundamental pillars in enhancing user experience and understanding their interaction with visual content. According to recent studies, research has shown that the correct choice of bit rate significantly contributes to achieving the best possible quality for visual content. For example, according to studies by Wu et al. (2023) and Perry et al. (2022), an optimal balance between bit rate and image quality can be achieved. These results are a clear indication that relying on certain forms of encoding provides better outcomes in experiments related to visual content. These encodings represent one of the critical aspects of contemporary extended reality (XR) media experiences, where 10 out of 18 studies rely on V-PCC techniques, showcasing the significant superiority of this technology in recent research.
Image quality is closely linked to the compression technology used, which controls the amount of data lost during the transformation of visual content. However, there is a lack of research justifying the parameters used within JPEG Pleno CTC standards as optimal parameters. This requires greater efforts to study and develop data compression techniques to enhance image quality without risking the loss of essential details.
It is crucial to clarify that experiments measuring content quality must be carefully designed to avoid suffering from distortions that negatively affect research outcomes. The presence of various types and degrees of distortions enables us to evaluate the effectiveness of compression techniques and determine which ones yield the best results under specific conditions. In large experiments, the tests are divided into separate sessions, ensuring that participant fatigue is avoided, as their time in the tests does not exceed 30 minutes.
Interactive Methods, Display, and Rendering
Interactive methods are one of the main factors in how individuals interact with visual content, as studies show that 53 out of 69 studies rely on two-dimensional screens. Among these studies, the passive approach is used in 39 studies, where stimuli are presented to participants in the form of still images or videos that include a moving viewpoint around objects. Meanwhile, the active assessment approach is used in only a few studies, where users are given the freedom to manipulate objects and choose their viewing angles.
This gap between active and passive methods is attributed to researchers’ belief that the passive approach provides greater consistency in user reports. However, it is also essential to note that this approach does not reflect the true conditions of displaying dynamic content. Providing multiple avenues for interacting with content, such as controlling the audio spectrum within a virtual environment and moving in a three-dimensional space, is crucial for understanding how these factors impact visualization quality and users’ overall experience.
Although experiments using two-dimensional screens have been common, the shift toward XR methods, which allow for movement and manipulation, has made a noticeable change in how content quality is assessed. Modern tools like 3D display glasses or Head-Mounted Displays (HMDs) can enhance interaction experience and make it more immersive and seamless.
These trends have emerged in recent years, as the number of studies using XR techniques has significantly increased. This paves the way for more research aimed at exploring new interactions between users and three-dimensional design content, and how these interactive experiences can improve content quality measurement outcomes.
Data Collection and PCQA Datasets
Quality metric datasets (PCQA) are essential for analyzing and evaluating performance in visual quality research. Although there are a limited number of available sources compared to video or visual network sources, the formation of datasets represents a reliable step in organizing research on three-dimensional content quality. Relying on libraries like MPEG, JPEG Pleno, and Vsense VVDB2.0 is an important starting point for researchers to ensure the use of high-quality data in their experiments.
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are becoming increasingly sophisticated, and the evaluation of visual quality within these environments is crucial to understanding user satisfaction and engagement. As users interact more dynamically within virtual spaces, metrics must capture the multidimensional aspects of their experiences. With the rise of advanced holographic and immersive technologies, traditional evaluation methods may no longer suffice. It is essential to develop new frameworks that incorporate user behavior, emotional response, and contextual factors into the assessment of visual quality.
Moreover, the integration of artificial intelligence in analyzing user interactions can provide valuable insights. By harnessing machine learning algorithms, researchers can identify patterns and preferences, allowing for a more personalized evaluation of visual quality. This could ultimately lead to enhanced user experiences tailored to individual needs and expectations.
Overall, the landscape of data collection and quality evaluation is evolving rapidly, and staying abreast of these developments will be critical for practitioners in the field. Collaboration across disciplines and continuous adaptation of methodologies will ensure that the evaluation criteria remain relevant and effective in this fast-paced technological environment.
In these environments, quality assessment can be studied more deeply as they reflect the real conditions of use. However, the existing challenge is to reduce variability among observers due to the great freedom afforded by three-dimensional experiments. The variance of opinion increases as visitors are given more freedom to interact with point cloud data content, requiring new methods to analyze these interventions.
Challenges of Implementing Point Cloud Data Quality Assessment in Practical Applications
Inconsistency in performance and the absence of recognized standards represent significant challenges in practically implementing point cloud data quality assessment. Despite the establishment of several evaluation systems, the constraints of assessment quality, including multidimensionality and the potential complexity of the data, continue to be a barrier to achieving reliable results. For instance, lighting conditions and display or screen quality can significantly affect the experimental settings, making the analysis unreliable or non-reproducible.
A review of various applications illustrates that the analysis of point cloud data related to dynamic content or motion scenes requires entirely different values compared to static scenes. Therefore, it becomes essential to study all these variables and establish new standards to develop new techniques for building metrics that better reflect the quality of point cloud data.
Impact of Orientation and Brightness on Imaging Quality Using Points
Several studies indicate that orientation and brightness play a crucial role in enhancing imaging quality when using point cloud data. In this context, the significance of the angles from which images are presented has been highlighted, as orientation can significantly affect how viewers perceive the displayed scenes. For example, in the realm of three-dimensional animation, the viewing angle can influence the attractiveness and quality of the scene in the eyes of the observer. These dynamics have prompted scholars and researchers to consider how to utilize various shading techniques to enhance these aspects.
Additionally, recent studies clarify that the intensity of lighting, whether high or low, also affects display quality. For instance, bright lights may reveal more details in the scenes, enhancing the clarity of the graphics. In contrast, in low lighting, elements may appear less clearly, posing a challenge when preparing visual materials. Thus, it is noted that the compatibility of orientation and brightness is one of the essential aspects that must be considered when developing point cloud-based imaging systems.
Moreover, it is important to understand how the algorithms used affect lighting intensity in various conditions on the overall quality of the artwork. Modern data processing methods allow designers to dynamically adjust lighting, leading to significantly improved visual quality. Simulating human behavior in interaction with scenes can also provide insight into how viewers respond to specific colors or lighting patterns, offering new avenues for enhancing shading and visual responsiveness.
Challenges Related to Understanding Viewer Behaviors and Analyzing Visual Data
One of the contemporary challenges in enhancing point cloud quality is understanding viewer behavior and how various factors influence their interactions with the displayed content. Studies indicate the importance of collecting behavioral data from viewers while they interact with point cloud-based applications. For instance, research findings show that viewers’ interactions and their gaze direction towards different elements in the display can significantly impact their assessments of content quality.
To develop a comprehensive understanding of how tasks related to quality assessment affect exploratory behaviors, there is a need for further testing on content with different semantic classifications. The results obtained thus far indicate that the collected data has not been comprehensive enough, as it has focused solely on certain types of data, such as D-PCs data used in MPEG-I standards. Therefore, developing more comprehensive tests can contribute to improving the accuracy of quality measurements.
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There is a vast field for exploring viewer behaviors according to different visual scenarios, which will allow researchers to better understand how various factors affect the perception of quality. This aspect stands out as one of the core areas in improving point technology, as our increased understanding of consumer behavior may encourage enhanced performance of applications and a deeper understanding of the experiences. Therefore, it would be beneficial to leverage information derived from these studies to improve production and design strategies.
Developing New Standards and Implementing Mechanisms in Quality Assessment
In quality assessment, many rely on existing standards like JPEG and MPEG, but the challenge lies in developing new standards that take into account the unique aspects of point-based technologies. The need for more precise measurements and evaluations requires consideration of new variables associated with point display. Thus, developing new normative standards can contribute to improving measurement accuracy and provide effective tools for designers and developers.
Research shows that current standards used in quality assessment in conventional systems are inadequate to meet the evaluation demands in modern applications. Therefore, consideration should be given to new evaluation standards that take interactivity, user experience in virtual environments, and the characteristics of the points themselves into account. Concrete examples include studies that modify presentation and evaluation methods according to the surrounding factors affecting the user, thus helping to deliver a richer and more realistic hybrid experience.
Moreover, standardizing criteria can accelerate data exchange processes and reduce costs associated with developing new tools. This suggests that the willingness to create global approaches will yield significant benefits for everyone in research and development fields. The primary challenge here lies in how to collaborate between scientific and industrial forums to achieve consensus on new standards that must be applicable across all systems and disciplines related to point technologies.
Quality of Experience (QoE) Assessment in Multiple Use Contexts
Quality of Experience (QoE) assessment is a prominent topic in point research fields. It relates to understanding how users perceive the quality of content and interact with it. When considering different forms of media and virtual applications, it is important to rethink QoE measurement methods and integrate multiple use contexts in these studies.
Researchers face a challenge in how to measure QoE and the resulting effects on viewer experience. This requires new ways to understand user behavior and different evaluation methodologies that cater to the importance of the context in which it is used. Continuous development also requires a new mindset regarding the quality perceived by individuals using modern media, including points, virtual environments, and advanced user experiences that demand a real-time and effective response.
User preferences change rapidly in response to new technological advancements, making the understanding of QoE more complex. For example, in interactive applications, a user’s impression of quality can be influenced by many aspects over time, whether it’s the display technology, system responsiveness, or even their interaction with various contents. Therefore, focus should be placed on building new QoE models that consider these complex aspects to ensure that future technological advancements meet user expectations and preferences effectively.
Performance of Point Cloud Compression Standards and Learning Techniques
Point Cloud Compression (PCC) requires a delicate balance between image quality and data compression to achieve efficient and fast information transfer. While high-quality point cloud compression codecs offer excellent visual performance, they often do not comply with real-time transmission requirements. For instance, there are codecs like V-PCC that provide higher visual quality, but they are not suited for applications requiring real-time data transfer. In contrast, codecs like Draco and CWI-PL are available alternatives, but they produce significantly lower visual quality at the same bit rates, highlighting the need to develop new codecs or update existing ones to achieve a balance between high quality and transfer speed.
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research studies indicate that modern standards related to learning techniques have not yet surpassed codes like V-PCC. Therefore, there is an urgent need to achieve improvements in the established standards, including a focus on display options such as adding new attributes like normals, which can be encoded and decoded in the same way as colors. Currently, learning-based PCC techniques are limited to encoding geometry only, whereas reference software considers colors as mere attributes. The introduction of encoding and decoding more attributes in the point cloud presents new opportunities for enhancement, which may improve the representation of the point cloud as 3D data.
To achieve this, the necessary steps in developing point cloud compression scope must be defined, including testing and evaluating prototype codes through point cloud quality assessment (PCQA) methodologies. Those studies need to focus on a range of buildable attributes to enhance performance. Ultimately, it requires concrete achievements in developing new protocols that respond to current challenges.
Challenges of Content Diversity and Test Data in Quality Assessment
Point cloud quality assessment (PCQA) studies face significant challenges in the availability of diverse content sources. Although a wide range of data is available for evaluating static point clouds and single frames, the situation is entirely different for dynamic data. The available data for dynamic point clouds (D-PCs) often represent limited-motion virtual characters, imposing constraints on analyses and leading to result biases. Dynamic quality assessment needs greater scene and scenario diversity to more accurately represent real life.
For example, limited test sequences like ‘8i’ and ‘Vsense’ are used in the majority of studies related to quality assessment. However, diverse content sources that highlight complex interactions between virtual characters and their surrounding environments are not utilized. Stereoscopic videos in extended reality (XR) experiences should not be constrained by the dimensions of the characters alone but should encompass dynamic scenes with varied elements like accessories and environments. It is essential to expand the range of data used for testing purposes to avoid content bias and ensure greater accuracy in quality assessment results.
It requires the collection and release of new point cloud sequences that include multiple and diverse scenes, involving people and their interactions with one another or with surrounding objects. This will assist in enhancing research related to both PCC and PCQA in contexts conditioned by a wide array of use cases, where diversity is the optimal means to improve outcomes and scientific understanding.
Research Findings on Quality Assessment and Code Performance
When considering innovations and developments in the field of point cloud quality assessment, it is evident that this field has progressed significantly over the past decade. Despite the use of subjective experimental methodologies, such as cost-effective CTC standards, they no longer fit new scenarios, especially those related to augmented reality applications. Moreover, objective metrics for assessing point cloud quality have outperformed traditional alternatives, highlighting their importance, especially with the increasing reliance on new assessment methods based on learning.
The focus must be on developing new assessment methods that take into account all influencing factors, from discovery behavior and viewer interest to presentation methods and the shading of the point cloud. Critical studies emerging from this research will contribute to evaluating new point cloud encoding, including the recently adopted JPEG Pleno method. Furthermore, the objective aspect should pay attention to identifying required attributes for accurate assessment, including the data used to determine the success or failure of methods.
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Objective quality assessments evaluate the temporal performance of NR metrics and investigate their accuracy in predictions while providing more objective data to establish rigorous experimental results. Ultimately, all of this forms part of the continuous interactive cycle between research and practices in the field of point cloud quality assessment, centering around improving the overall performance of this field and providing practical and applicable results in modern systems.
Point Cloud Quality Assessment
Point clouds are one of the modern techniques for representing three-dimensional objects, as they express the shape of an object through a set of points in space. Thus, assessing the quality of these point clouds is vital to ensure their effective use in a variety of applications such as gaming, 3D imaging, and modeling. The criteria used in quality assessment involve a set of methods based on visual and mathematical analysis. For example, some researchers may use convolutional neural networks to determine the quality of points by comparing distances between points and color variance. Based on some studies, such as the study by Baek and colleagues, comparative methods have been presented that show how the quality of point clouds can be similar to or different from natural reference images, highlighting the complexities in evaluating the effects of colors and geographic distortions.
Deep Metrics in Quality Assessment
Recent research in point cloud quality assessment is trending towards adopting deep learning techniques, such as advanced neural networks. Such techniques have the ability to analyze various components of point clouds, including geometry, color, and distortions. For example, a study by Bourbia and colleagues developed assessment methods based on multiple visual signals using deep learning techniques that surpass traditional methods. This allows for attention to fine details that may be missed in conventional assessment methods. Their results also showed that the use of reference-free methods can be effective, as techniques like prediction and quality momentum can provide accurate quality estimates in dynamic work environments.
The Effects of Loss and Soft Power on Quality
The techniques used in compressing point clouds significantly affect data quality. Studies have shown that compression can lead to the loss of vital details that are essential for assessing the accuracy and representation of point clouds. For instance, Gutiérrez and colleagues demonstrated how different lighting conditions and the techniques used for compression impact quality when assessing results. Researchers’ emphasis on the need to consider how users interact with 3D objects has also proven to play a key role in understanding how the quality of point clouds is perceived. Developing new standards for quality assessment is necessary; thus, policies for improving compression can help create more efficient and higher quality point clouds.
Future Challenges in Quality
As the use of point clouds increases across various industries, a set of future challenges arises. One of the biggest challenges lies in developing standardized criteria for quality assessment, given the significant variation in applications and purposes. The need for accurate and reliable assessment tools remains vital to facilitate compatibility processes among different technologies. Additionally, research must focus on improving our understanding of the nature of 3D data and how it interacts with different display devices. The growing role of point clouds in augmented and virtual reality environments requires more creativity and innovative thinking in how these technologies are developed. For instance, iterative-based quality assessments of point clouds could be used to improve user outcomes, enhancing the overall experience.
Assessment of Colored Point Cloud Quality
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Colored Point Cloud is a modern technique in the field of visual data processing, providing a three-dimensional representation of objects and scenes in a detail-rich manner. Assessing its quality is vital to ensure an effective visual experience for users. The quality of the point cloud is evaluated through measurements such as human perception, color availability, and geometric structure, alongside modern techniques like neural networks. For instance, a quality assessment system based on geometric and colored features has been developed, facilitating the identification of improvements and modifications to points at each reconstruction level.
The techniques used in this area include research such as that presented by He et al. (2021), where methods relying on lighting and texture to improve fire quality were proposed. A study published by Liu et al. (2023b) demonstrates how to assess the quality of colored point clouds in a “no-reference” manner, which does not rely on comparing to original data, thus simplifying processes without the need for complex reference models. Therefore, this development offers significant improvements in how applications handle data and enhance user experience.
Advances in Point Cloud Compression Techniques
Modern multimedia applications, such as virtual reality and augmented reality, require effective compression techniques for point clouds to ensure fast and efficient data transfer. Modern standards like ISO/IEC 23090-5 and ISO/IEC 23090-9 offer new solutions for point cloud compression. These compression algorithms are designed to ensure that the data being compressed does not lose much of its original quality, which affects user experience. For example, many techniques such as “geometry-based compression” enhance compression efficiencies while maintaining core details.
The field of research in point cloud compression is diverse, with numerous studies presenting new algorithms to improve performance. Some of these algorithms introduce new requirements, such as the need for additional processing power or the use of cloud storage. Therefore, it is also important to understand the environment in which these techniques will be used. Research has included advances such as using geometric cuts and small lenses that provide immersive visual experiences. This is a vital aspect of the point cloud compression field that emphasizes the power of innovation.
Challenges and Opportunities in Point Cloud Quality Assessment
The field of point cloud quality assessment faces many current challenges, foremost of which is the need to understand how users perceive visual quality. These challenges include the methods used for testing and evaluation, especially in contexts aimed at measuring actual user experiences. For instance, the lack of a standardized measure can lead to varying results across different experiments. However, there are also significant opportunities to improve this field by developing new techniques that align with ongoing technological advancements.
Modern techniques such as deep learning and artificial intelligence are powerful tools for pushing the boundaries of point cloud quality assessment. These technologies can lead to the development of models that consider all factors influencing algorithm quality. Research related to these topics indicates the potential for enhancing the effectiveness of experiences through the use of new metrics. Collaborative research projects involving research institutions and universities aim to develop new models and standards to monitor these aspects.
An Overview of Future Applications of Point Clouds
With the increasing uses of point clouds in fields such as gaming, virtual reality, and cinema, it appears that future trends will shift towards enhancing user experience through the adoption of new technologies. Research indicates that integrating point clouds with technologies like augmented reality will open new horizons in data transmission and quality enhancement. Many studies are striving to develop improved experiences thanks to deep point clouds, which may include the use of artificial intelligence to analyze how users interact with different experiences.
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increased interest in economic applications that rely on these technologies, companies are moving towards making personalized experiences more tailored and diversified using three-dimensional technology. For instance, point clouds can be utilized in applications aiming to provide interactive experiences for teaching architecture or the arts, with applications extending to object design and rendering. These developments highlight how point clouds can make a real difference in how future projects are executed and how users wish to interact with these projects.
Point Cloud Analysis in Augmented Reality
Point clouds are an advanced technology used to effectively represent three-dimensional data. In the context of augmented reality, point clouds play a vital role in enhancing visual experiences by providing accurate information about dimensions and shapes. Quality in point clouds is paramount, as it affects users’ ability to experience content optimally. For instance, if the point clouds are of low quality, they may lead to visual discrepancies and poor understanding of dimensions, negatively affecting the overall experience.
Many recent studies address the impact of point cloud quality on users’ perceptual capabilities in composite environments. These studies employ various methods, including self-assessment and objective evaluation, to understand how viewing distance and image quality can affect their experience. For example, one of the studies revealed that users who view point clouds from different distances tend to perceive details differently, necessitating improvements in techniques used to enhance display quality.
Moreover, this research charts new directions in how to integrate cloud data into future applications, from gaming to education. Innovations in data processing and design help deliver immersive experiences that surpass established challenges. Ultimately, point clouds are fundamental elements in the development of augmented reality technologies, facilitating a deep understanding of three-dimensional spaces and their various dimensions.
Quality Assessments in Point Clouds
Quality assessments in point clouds are essential for understanding how different elements interact with user perception. In recent years, various methods have been devised to assess the quality of point clouds, including self-evaluation, where users can provide feedback on their experience based on their personal concepts. Additionally, objective analytical tools are used to measure the quality of point clouds accurately.
For instance, studies have been conducted to evaluate the psychological and physical effects that occur when viewing point clouds with varying resolutions. These studies yielded intriguing results, showing that image quality significantly affects viewer impressions. Consequently, there is a clear relationship between point cloud quality and the effectiveness of visual messages directed at users.
There is also a recent trend involving the use of machine learning techniques to evaluate quality objectively. These methods rely on advanced models to compare features of point clouds and assess how they influence general perception. For example, algorithms can be utilized to determine how data representation may change with slight variations in quality, providing insight into how to improve point cloud quality to control user experience.
Challenges and Innovations in Using Point Clouds
The use of point clouds in augmented reality is not without challenges. Among these challenges is the need for efficient data processing and improving display quality, which necessitates advanced and precise techniques. Furthermore, point clouds require large storage spaces, leading to the need to strike a balance between quality and data size.
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Current innovations in memory and compression technologies are prompting companies to develop innovative ways to overcome these challenges. For example, algorithms are being developed that can compress data without losing quality of recall. These innovations can contribute to improving the overall performance of the systems used and providing a smoother user experience.
Additionally, there are new opportunities in integrating artificial intelligence to understand user behavior and improve responsiveness to cloud data. Something like real-time data analysis can enhance the effectiveness of point clouds in terms of interaction and elevate the quality of services offered. Rapid user response and content personalization based on behavior are part of future developments in this area.
The Future of Point Clouds in Interactive Applications
Point clouds represent a focal point for new trends in interactive applications, whether in education, gaming, or even in medical imaging. Point clouds are expected to continue enhancing user experiences by providing more interactive and realistic visual offerings. By using technologies like augmented reality or virtual reality, users can experience high-quality three-dimensional interactions, thereby enhancing their understanding and engagement with the content.
The future is expected to see greater reliance on the Internet of Things (IoT), where point clouds can interact independently with other elements and components, facilitating amazing and unique experiences for users. By seamlessly integrating augmented reality technologies with point clouds, it will be possible to create immersive environments that facilitate better learning and interaction with information.
The trends heading towards the integration of point clouds with advanced display and storage devices lay the groundwork for creating rich and valuable content. The focus will be on improving quality and using innovative technologies to provide customized user experiences and enhance active learning. As advancements in this technology continue, it will be possible to deliver unprecedented experiences to users across multiple fields, from academic research to entertainment.
Measuring the Quality of Point Clouds using Joint Distortion Metrics for 2D and 3D
Accurate measurements of point cloud quality require the use of objective and relevant criteria. Many researchers rely on joint distortion metrics across two-dimensional and three-dimensional dimensions to estimate quality. These metrics illustrate how distortion or data loss can affect the use of point clouds in various applications such as virtual reality and augmented reality. For example, measuring content quality means taking into account the visual and three-dimensional criteria that affect how users perceive quality.
When using quality assessment algorithms, it is important to consider the interactions between the light scene and materials, as reflections and lighting play a significant role in the perception of three-dimensional model quality. These criteria are applied in many fields, such as medicine and architectural design, where medical programs need accurate data to aid in diagnosing diseases. These applications highlight the importance of improving measurement methods to achieve higher standards of quality in point clouds.
Objective and Subjective Quality Assessment of Cloud Content
There is increasing interest in assessing the objective and subjective quality of point cloud content, especially as technology advances and requires high-quality cloud content to provide immersive user experiences. Researchers are developing evaluation models based on the data used to analyze how user experience can be evaluated. Considering human experiences, it is found that surveys can be used to gather information about how individuals assess the quality of point clouds. These studies confirm that quality metrics should include user preferences and personal experiences.
Advancements in enhancing quality models can show how objective assessment can be integrated with users’ subjective experiences. For example, certain distortion metrics can be used to measure color variation and geometric coherence, thus ensuring that the resulting content is visually accurate and reflects the required quality.
Technologies
Techniques Used in Evaluating Point Cloud Quality
Techniques used in evaluating point cloud quality include a number of innovative methods based on machine learning and big data models. By applying collaborative learning, models can be designed for specific purposes capable of measuring point cloud quality without the need for a clear reference for comparison. Such methods allow for measuring nuanced aspects of quality without relying on ideal measurements, making the process more efficient.
Supervised learning methods can enhance the use of multimodal data, allowing for the integration of information from different sources, such as images and videos, to achieve a comprehensive assessment of data quality. This type of analysis enables manufacturers and designers to offer tailored solutions that meet specific market needs, thus raising overall quality standards for cloud content.
The Importance of Studying User Experiences and Their Impact on Point Cloud Quality
Studies related to user experience carry utmost importance in the context of evaluating point cloud quality, as these experiences play a significant role in shaping how users understand certain products. By studying user behavior and preferences, more precise and effective development strategies can be formed. These strategies clarify how quality standards can integrate with the overall user experience.
Selecting content sensitive to human experience represents an important starting point, where it is essential to study how personal experiences are affected by 3D content. These ideas reinforce the notion that there should be a continuous balance between improving content quality and user experience to ensure success in all commercial applications. By incorporating user feedback and perspectives, it can be ensured that quality standards remain adaptable to rapid technological changes and market needs.
Introduction to Point Clouds
Point clouds represent an evolution in the concept of 2D images, comprising a collection of 3D points that include complex formats in space. Each point in the point cloud represents 3D coordinates (x, y, z) in addition to multiple properties such as color and transparency. This system enables efficient storage of 3D models, as point clouds can store complex geographical details more effectively than traditional 3D meshes. By enabling the development of new applications, point clouds have become a key tool in various fields including architecture, urban planning, game design, and virtual reality.
The points in point clouds are not interconnected as they are in 3D meshes, meaning that it is possible to represent arbitrary and complex shapes easily. In contrast, meshes are used for applications that require faster and simpler modifications such as industrial design and engineering projects. However, with the advancement of modern technologies, there has been an increased need to use point clouds in applications that do not require modifications, such as advanced photogrammetry and geographical data analysis.
Data Capture Methods for Point Clouds
Point cloud capture technology varies according to different uses. Among these techniques, lasers are commonly used to provide an accurate 3D representation of large areas such as buildings or landscapes. Converting binary data into point clouds is done through techniques like photogrammetry or NeRF models that rely on analyzing several 3D images to obtain realistic models for advanced imaging purposes.
LiDAR devices represent a prominent example, capturing numerous points in space dynamically, enabling the extraction of high-quality 3D data. Additionally, these devices can be integrated with drones to obtain data from multiple angles, increasing the accuracy of the collected data. However, data captured by lasers shows a challenge when it comes to colors, as colors are often not recorded, meaning that this data is typically used for machine vision rather than human vision.
Challenges
Quality of Point Cloud and Evaluation Methods
The evaluation of point cloud quality represents a vital aspect in using this technology. Interactive applications that rely on point clouds require a high level of visual quality, meaning that the data should not suffer from significant distortions or errors. Objective quality metrics are used to measure errors in geometric acquisition, as well as coding errors, to ensure the integrity of the final results.
The main challenge lies in the need for these metrics to be both accurate and simple, allowing them to be leveraged across different standards in applications. Metrics such as G-PCC and V-PCC represent important steps in developing more accurate measurement methods, as these metrics distinguish between the geometric and visual data of point clouds, allowing for greater control over the quality of the processed image.
Applications of Point Clouds in Modern Technology
Point clouds have multiple applications within modern work environments, ranging from immersive media to industrial uses. Virtual cinema and digital art are among the most prominent areas of use, where point cloud technology contributes to creating unprecedented visual experiences for users. Point clouds are also used in game design, allowing players to interact with detailed 3D environments.
Furthermore, cloud imaging is used for documenting cultural heritage, accurately reconstructing historical sites through capturing initiatives of point clouds. Other potential applications may include geometric measurements, industrial missions, and even urban planning, making this technology one of the most valuable tools in modern times.
Future Trends in Point Cloud Processing
The future of point clouds looks promising with the accelerating developments in artificial intelligence technology. Machine learning techniques are used to improve storage, transfer, and retrieval processes, enhancing the efficiency of this data. It is expected that these technologies will be integrated into more advanced processing systems, allowing point clouds to adapt to user experiences more swiftly and effectively.
Through a series of experiments and successive results, engineers and designers will have more options to improve quality and reduce overlooked angles, enhancing user interaction with virtual content. Innovations in this field will significantly boost the hypotheses of augmented and virtual reality, providing endless possibilities for virtual presence in various spaces.
Improving Quality of Experience (QoE)
Improving Quality of Experience (QoE) is considered an important study in the field of immersive media, as it helps enhance our understanding of how individuals interact with visual content. Multiple factors affect the quality of the experience, ranging from data compression and transmission to operational and lighting factors. A comprehensive understanding of these factors is crucial for improving human interaction, as assessing image quality and content is one of the essential elements for achieving an amazing visual experience.
To do this, a set of methodologies is employed to analyze the variables that affect users’ perception of quality. These methodologies encompass various aspects, from subjective visual assessments (PCQA) to objective efficiency measurements. Through these procedures, researchers can evaluate the extent to which bandwidth pressures and content compression impact the final experience. This aspect should be considered particularly important due to the significance of visual content in the modern world, which relies on advanced technologies such as augmented reality and virtual reality.
For instance, in the case of video games or applications that require deep visual interaction, it becomes essential to understand how environmental conditions affect the quality of the final display. Surrounding factors such as lighting or screen resolution have a significant impact, indicating that improving the Quality of Experience is not only related to the technology used, but also requires studying user behavior and the surrounding environment.
Evaluation
Visual Quality through Subjective and Objective Testing
Evaluating visual quality through subjective and objective tests is considered one of the main methods for studying how users perceive quality. With subjective tests, participants are allowed to provide their personal assessments of quality, helping to determine their expectations and what they wish to see. Meanwhile, objective testing allows for the use of mathematical measurements and precise data analysis to assess quality without the need for human input.
Quality measurements are divided into several categories, including full reference measurements where the affected content is compared to unaffected reference content, short reference measurements that rely on limited information about the reference, and finally, non-reference measurements used to assess content in the absence of any reference. The latter is particularly useful in cases where content is compressed or transmitted.
Applications of these measurements span a range of fields, from entertainment and gaming to educational uses and healthcare systems. Through these measurements, researchers and content creators can continuously improve their quality, thereby increasing user acceptance and enhancing satisfaction levels. For example, in virtual reality technology, the assessment of visual quality is among the most critical aspects, as it directly affects the user’s sense of presence in the virtual environment.
AI Techniques in Quality Measurement
AI-based technologies have revolutionized how visual quality is measured and evaluated. These technologies enhance the accuracy of assessments by extracting and analyzing features in a manner consistent with how the human brain processes visual information. Feature-driven measurements based on human perception characteristics allow for achieving more accurate results than traditional methods.
These modern methods are characterized by their rapid response and efficiency, as vast amounts of data are analyzed at significantly higher rates compared to traditional measurement methods. These techniques include deep learning, where the system is trained to recognize particular patterns in the data to improve predictions regarding visual quality. Thus, researchers and developers can produce content that exhibits the highest quality levels.
Through case studies, AI applications in digital imaging and visual media highlight their role in measuring and improving the quality of experience. These applications include intelligent quality control systems that interact in real-time with incoming data to ensure minimal degradation of the visual experience. Here, AI emerges as a vital element in enhancing user experience quality across all domains.
Future Needs and New Standards for Quality Assessment
In light of rapid advancements in immersive media and associated technologies, it becomes essential to conduct periodic updates to the standards used for quality assessment. There needs to be a reevaluation of current standards to ensure their relevance to changing market demands and user needs. New requirements in this field include determining what should be included in quality assessments to ensure they accurately reflect reality.
The future vision for quality assessment requires a comprehensive approach that considers not only technology but also human experience. New standards should encompass areas such as user interaction, learning experiences, and accessibility requirements for individuals with special needs. Moreover, consideration should be given to the specific needs of practical uses, such as in medicine or education.
As technological innovations continue, flexible and integrated strategies for quality assessment must be established. It will be crucial for future trends to be based on ongoing research and studies to ensure they keep pace with continuous innovations. Therefore, investing in research and studies is essential to ensure that these standards meet current and future quality needs.
Thesis Review and Analysis Process
The process began by identifying two essential aspects: defining the necessary conditions for filtering available articles and determining the theses that should be studied. Articles related to topics already excluded in previous steps were omitted. Papers that, although related to test quality, did not provide new results for subjective tests, objective measures, or benchmark standards were also excluded. The analysis included any technical articles that only focused on providing quality assurance tools or previous case studies that did not present new results. It was also ensured that full copies of the articles were available in PDF format, with any unavailable articles being excluded. In the end, a final set of 144 articles was obtained for study, distributed across several recognized reference libraries such as IEEE Xplore, ACM Digital Library, and Scopus.
Included
analysis extracted important information from each paper based on the type of content. For instance, the type of data and groups used were recorded, detailing self-assessment tests such as the type of presentation and interaction used. For articles that presented new objective measures, the name of the measure and dimension categories of the method were identified. All analyzed papers were classified into three main categories: studies on the quality of self-tests, measures of objective quality assurance, and performance standards related to quality assurance measures.
Results of Studies on the Quality of Self-Tests
Studies related to the quality of self-tests are of great importance, as the results of 69 analyzed papers showed that the vast majority of tests were conducted in controlled laboratory conditions. Research indicated that laboratory testing provides better control over factors affecting the quality of observation. The requirements related to the number of observers varied depending on the type of test: while traditional laboratory tests had relatively few observers, remote tests required larger numbers to face challenges related to bias and changing observation experiences.
Therefore, the majority of studies used specific software under professional supervision and standardized practices to ensure the accuracy of results. Measures designed specifically to identify the effects of certain details, such as interactive factors and presentation patterns, were utilized. The absolute rating scale or the double weak stimulus measure was often used, where observers provided ratings before and after comparing the stimulus. With evidence that tests relying on the use of a hidden reference were common, it can be said that these practices significantly contributed to achieving high reliability of the results.
The Impact of Objective Analyses on Quality Assurance Measures
Results derived from 91 papers addressing objective quality assurance measures indicate significant advancement in how quality is quantitatively defined and analyzed. Research considered diverse categories of measures and performance classifications in multiple reference conditions. With many new measures clearly approved, there is an increasing interest in comparing the performance of these old and new measures.
For instance, the use of measures based on a complete database or abbreviated references has become a key indicator for selecting the measures used. By 2023, numerous papers addressing measures based on learning and perception-based measurements had been published. This development indicates a shift from traditional measurement methods to those that are more detailed and contemporary.
The new standards also include the introduction of a set of proposed standards, paving the way for a stronger understanding of how these measures affect overall quality. The importance of this type of research is highlighted by its ability to address significant changes in the types of data used and how they are presented. Integrating these new elements requires stringent normative assessment processes to ensure their effective utilization in industrial applications and scientific research.
The Future of Quality in Data Visualization Tests and the Evolution of Technical Requirements
The need to improve data visualization quality has become more pressing with the rise of virtual and mixed reality technologies. In various fields of application, including games, education, and medicine, performance and quality requirements are increasing, highlighting the need for the development of effective objective measures. Moreover, studies emphasizing the impact of visual quality effects are growing, especially when it comes to interactive display systems.
These fields require a high level of customization in quality testing. Numerous variables must be considered, such as the method of presentation and interaction circuits. Furthermore, these applications heavily rely on the ability to process data in real-time, necessitating the development of new standards that align with the rapid changes in display and data processing technologies. There should also be greater interest in standardizing measures to ensure seamless performance integration across various applications.
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the demand for more efficient rendering techniques that incorporate dynamic lighting effects, enhancing the overall user experience in evaluation tasks. The constant evolution in technology provides opportunities for improving the rendering of visual content and their respective quality assessments, which is crucial as the complexity of visual environments increases.
Conclusion
In conclusion, the future of data visualization quality testing necessitates clear steps for quality analysis and the development of robust, reliable tests. Current trends indicate an ongoing call for innovation and improvement, emphasizing individual experiences and optimal performance in new and transformative environments.
research on evaluating the quality of point cloud data, where the number of studies has notably increased in recent years. The final results can reflect the systems’ ability to reproduce image quality in scenarios that require strong interaction and high visual accuracy. This indicates the growing need for a better understanding of the appropriate standards for assessing quality in point cloud content.
Sources and Data for Quality Assessment
The available data for subjective quality testing indicates that the sources available for point cloud data are not as extensive as those available for video or network quality. Among 39 studies conducted on colored static points, 28 used stimuli from MPEG and JPEG Pleno repositories. For dynamic point cloud content, the number of series available for use is limited, reflecting the need for more usable data that includes a wider variety of motion and interaction.
There is a variety of point cloud datasets that have been collected but are not frequently utilized. For example, the introduction of the Vsense VVDB2.0 dataset, which has been used in certain studies, reflects the importance of diverse stimuli in the regular analysis of content quality. The studies include 31 research papers where results and stimuli data are publicly available, allowing for their use in other studies.
These initiatives represent an important step towards improving content quality assessment and aiding in performance conclusions. This emphasizes the importance of continuously aggregating and analyzing data to enhance the overall understanding of how display quality impacts the final user experience. In the future, advanced datasets are expected to continue providing valuable insights for improving quality assessment methods and visual evaluation.
Methodologies Used in Point Cloud Quality Assessment
Quality assessment techniques for point cloud data are among the key trends in the field of 3D data processing. In this context, methodologies are divided into multiple categories related to how data is interpreted and analyzed. In particular, some methodologies focus on assessing three-dimensional aspects, while others concentrate on analyzing fine characteristics such as colors and materials using projection maps. The latter is more applicable in certain scenarios, as it can account for display defects that may not be visible from the raw data alone.
Multiple techniques emerge, such as those developed by Liu and colleagues, which focus on assessing cloud quality during transmission based on distorted streaming before decoding. This trend is expected to continue due to the increasing need for real-time data evaluation. Other methodologies dedicated to analysis utilize artificial intelligence, based on Mean Opinion Score (MOS) testing to generate quality scores based on various objective experience criteria.
The emphasis on sensor-based metrics and perceptual attention reflects a growing interest in how content is perceived by users, contributing to the improvement of display techniques and offering a more compatible experience with human expectations. This requires advanced skills in programming and modeling, making it an integral part of future research.
Standard Performance Metrics in Quality Assessment
Performance metrics play a crucial role in assessing the effectiveness of methods employed in measuring point cloud data quality. Through comparative studies, indicators such as Pearson’s linear correlation coefficient and threading equations are used to evaluate performance. These metrics serve as a starting point for understanding the ability of various models to predict data quality and how users respond to them.
Despite some agreement on certain metrics, notable variances exist in the performance of different measures based on a variety of criteria. Data indicates that metrics like PCQM, PointSSIM, and GraphSIM are considered among the most widely used and credible in conducting quality tests. However, gaps remain in some metrics concerning point cloud quality, highlighting the need for further studies and reference benchmarks.
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modern trends are moving towards the use of new metrics, particularly those based on multi-dimensional analysis that show better performance in various scenarios. In this context, it will be important to present new metrics that provide deeper insights and help researchers understand the different aspects of content quality in practical applications such as augmented presentations and virtual reality.
New Trends in Research on Quality Assessment
The current progress in research on cloud point quality assessment reflects an increasing trend towards addressing the dynamic aspects of the human experience with 3D content. Data shows that quality tests are moving towards gathering more accurate and comprehensive analyses that include interaction with the content and multiple factors affecting the experience, such as the type of content displayed, the method of presentation, and the quality of the content segments.
New experiments include interactive testing methods that allow for more diverse outcomes and reflect real-world content usage. Similarly, research into the interaction between users and content is becoming increasingly important at this stage, contributing to determining how to improve user experiences and associated processes.
To achieve this, research requires an interdisciplinary approach that combines computer science, psychology, and human experience. This is considered a suitable mix for developing more efficient assessment techniques that can be applied in live streaming applications and other interactive spaces. This field shows broad prospects for innovation and increased understanding regarding how to handle point cloud data and its relationship to various consumer experiences.
The Impact of Environmental Lighting and Shadows on Point Display Quality
Environmental lighting and shadows are important factors that significantly affect the quality of the visual experience when displaying 3D data. Current research, such as studies by Javaheri et al. (2021a) and Tious et al. (2023), has shown that lighting, including its direction and intensity, significantly affects display quality. Experiments have shown that differences in the type of lighting used can lead to substantial differences in display quality, requiring researchers to understand how these factors affect the displayed data. Given the inadequacy of current studies in this area, researching the impact of lighting in the point cloud model necessary for display quality performance presents a new challenge.
Calculating lighting requires accurate information about the normals (perpendicular vectors) of the surface, which are fundamental characteristics in calculating display quality. For example, if a point model is used instead of the traditional flat model, the method of calculating the lighting and surrounding objects requires complex adjustments that take into account changes in transparency and reflections. Therefore, data compression-induced disturbances may unpredictably affect lighting effectiveness, increasing the complexities faced by researchers.
Another example is the research discussed by Gutiérrez et al. (2020) regarding light intensity, where they found that differences in light intensity indirectly affect how viewers explore their surrounding spaces. This knowledge can contribute to improving algorithms used in point displays, making them more compatible with human behavior in 3D spaces, marking a step towards developing a more interactive and realistic user experience.
Developing Learning-Based Display Quality Metrics
Learning-based quality metrics have emerged as a key tool in improving the objective assessment of display quality. According to Meynet et al. (2020), one of the best-performing metrics was PCQM, which relies on point coordinates and colors in its core calculations. Despite the effectiveness of this metric in providing objective assessments, it does not take into account other factors, primarily distortions in display caused by various data processing functions. Therefore, the next step in scientific research lies in finding new metrics that consider different display distortions, in addition to improving training methods for understanding and assessment.
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The evolution of these metrics feeds machine learning models with information that contributes to the development of point cloud rendering models. By analyzing various visual features, such as color, saturation, and brightness, researchers in the field of 3D rendering can improve the accuracy of subjective estimates and thus enhance the overall rendering quality. This knowledge can contribute to the overall performance improvement of future renderings, marking a significant advancement in this field.
Additionally, expanding the range of available data to improve the outputs of these metrics enhances their ability to adapt to changes and ensure the availability of accurate metrics. This necessitates conducting more studies to evaluate the effectiveness of these metrics in-depth. These studies should be based on comprehensive records that represent diverse visual content, enabling researchers to develop more accurate and varied metrics.
Aligning New Standards for Quality Experiences in Augmented Reality
The quality experience in Augmented Reality (XR) carries unique challenges that require establishing new standards to ensure assessment accuracy. For data represented as point clouds, previous studies often relied on traditional metrics that may not be suitable for analyzing individual movements and interactions in augmented reality environments. Studies indicate a pressing need to define integrated metrics that consider interactivity and the freedom of movement provided by XR applications.
With the increasing use of XR technologies, it has become essential to create specific evaluation protocols tailored to these patterns. This involves understanding how different settings affect user immersion. The experiences of testers post-presentation and the various methods used to assess rendering quality may play a crucial role in determining those standards.
These experiences represent a step towards improving existing standards, as metrics such as ACR (Absolute Category Rating) may be considered on a broad scale of assessments. However, some aspects, such as the limits governing the freedom of movement for the interactant, still require precise handling. This necessitates further research focused on evaluating the fit of current metrics with VR and XR experiences, facilitating our approach to providing unified standards.
Assessment of Point Cloud Quality
The need to assess Point Cloud Quality Assessment (PCQA) has recently emerged due to the increased use of 3D video rendering technologies and virtual and augmented reality applications. Quality assessment depends on studying how different factors influence the user’s visual experience. This includes a deep understanding of how to enhance image quality and the effectiveness of compression methods to ensure accurate and realistic rendering. As technological standards evolve over time, researchers must continually review and analyze assessment methods to ensure they are suitable for the latest rendering systems.
Among the highlighted challenges is the use of outdated and unsuitable metrics for quality testing in new scenarios. New metrics based on learning and perceptual quality assessment have been developed to test point clouds, but there is an urgent need to update standard metrics to include the new challenges arising from technological advancements.
Required Improvements in Point Cloud Codec
With the increasing demand for high quality in point cloud rendering, the need to develop new codecs targeting superior visual quality during real-time transmission has emerged. Although V-PCC codecs provide excellent visual quality, they are not designed for temporal purposes. Meanwhile, other codecs, such as Draco and CWI-PL, offer significantly lower performance in terms of quality when comparing equal bitrates.
To achieve the required improvements, standards-related groups should explore new alternatives, such as the JPEG Pleno PCC standard, which shows promise in this context. The use of new techniques, such as machine learning, can also contribute to enhancing the overall efficiency of data transmission and ensuring quality preservation.
There is also a strong need for new applications that meet the real-time rendering requirements and achieve a balance between quality and rendering speed. Overall, these developments require ongoing research and close collaboration between various academic and industrial fields to tackle the complex challenges in this domain.
Diversity
In the Sources Used for Evaluation
The challenges in evaluating the quality of point clouds are not limited to technical standards but also include a lack of diversity in the sources used to assess quality. While there are large datasets for evaluating the quality of static point clouds, the situation is entirely different for dynamic point clouds. The available sources are limited to scenes representing virtual individuals with constrained fluctuations and few forms of movement.
Therefore, exploring and developing new datasets that represent diverse dynamic scenes, including complex interactions between objects, will significantly impact improving evaluation methods. New metrics like UVG-VPC and CWIPC-SXR provide good opportunities for research to contribute to increasing the diversity of available data.
Additionally, research institutions should enhance efforts to collect and analyze datasets that represent diverse scenes involving motion and interaction. This will help provide a rich database to support future studies in image quality and point cloud rendering, making the experience more distinctive and realistic.
Towards Future Improvements in Point Cloud Quality Evaluation
Continuous innovations in point cloud technology dominate the research horizon. Future studies should focus on investigating the factors influencing observer behavior and their visual attention. The presentation and shading methods affecting image quality should be explored in depth.
Furthermore, the new codec needs to be evaluated against perceptual learning and non-contact metrics. These methods enhance the accuracy of quality-related assessments and help develop more suitable objective metrics.
There is an urgent need to collect new data related to quality evaluation, such as the BASICS dataset that can be used to broaden the research horizon and open new avenues towards improving point cloud quality standards. Ultimately, it should be acknowledged that the progress of research in this field heavily depends on the quality of available data, requiring intensive collective efforts from the academic and industrial community to achieve future goals and aspirations.
Point Cloud Quality Evaluation
Point clouds are among the most important techniques used in representing three-dimensional data, and they require accurate quality evaluation to ensure the effectiveness of applications relying on them. Point cloud quality evaluation can be classified into two main types: reference-based and no-reference. In the reference case, the original point cloud is used as a benchmark for comparison, while in the no-reference case, quality is evaluated without a clear reference. These evaluations are of great necessity in the rapid technological advancements we witness today, leading to improved techniques used in processing three-dimensional images and videos.
The challenges facing point cloud quality evaluation include the lack of standardized metrics, necessitating the development of new models and innovations in deep learning techniques and other advanced methods. For instance, new models such as PointPCA and Plain-PCQA have been developed, relying on principal component analysis technology to evaluate quality objectively and accurately. These models use geometric and visual elements to help determine accurate information about the quality of the studied data.
Among the notable studies, Kalos and his team worked on creating innovative methods for evaluating point cloud quality using techniques such as convolutional neural networks, where quality assessment is applied to three-dimensional data in a way that simulates how humans process visual observations. It is also important to evaluate point cloud quality under different compression conditions, as the impact of compression on the visual quality of data has been studied, which is a critical element in applications such as augmented reality and virtual reality.
Modern Tools and Techniques in Quality Evaluation
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Modern tools and techniques for rapidly assessing point cloud quality, as technological advancements contribute to making these tools more effective and accurate. There are several practical applications that have been developed to accelerate quality assessment processes, such as MV-VVQA and PCQD-AR. These systems rely on users’ spatial perception capabilities and how it affects their quality perception.
Evaluation is an integral part of improving the automated systems of point clouds. Techniques such as deep learning are becoming increasingly important, as they enable researchers to process massive amounts of data and extract significant patterns and aspects. Additionally, advanced research related to self-evaluation has been conducted in recent years, based on new ideas to explore how deep learning models can enhance our conclusions about cloud quality.
For example, some studies have used artificial intelligence to understand the visual impacts at the level of detail in point clouds and have developed algorithms to determine how spatial parallelism affects the quality of assessment. These innovative skills include visual elements such as transparency, depth, and lighting, which are critical factors in evaluating point clouds. Looking at trends in the 3D data market, it is clear that the interest in quality assessment will continue to grow, and research in this field will benefit from ongoing advancements in big data techniques and deep learning.
Practical Applications for Point Cloud Quality Assessment
The applications for point cloud quality assessment vary across different industrial fields that rely on it. In manufacturing products like cars and airplanes, assessing the quality of 3D data is vital for understanding the overall structure of the product during the design phase. The accuracy of point cloud representation directly impacts the quality of the final product experience. Investing in these technologies can save companies significant resources and ensure that products meet high-quality standards.
In the healthcare sector, point clouds have been used for imaging tissues and cells. These advancements represent a qualitative leap in diagnosing and treating many diseases. Accurate assessment of the quality of these clouds enables doctors to perform precise and complex surgeries. For example, these techniques have been used in limb orthopedic surgery, where the quality and accuracy of imaging ensure the safety and success of the procedure.
In gaming and virtual reality, point cloud quality is a critical element for providing a smooth and engaging user experience. Techniques like data compression and graphics optimization enhance user experience, leading to increased attraction and enjoyment. The value of high-quality point clouds in delivering immersive experiences enhances player interaction. It is important to note that advancements are ongoing, as we enter a new era of big data that presents new challenges in how to evaluate point cloud quality and establish appropriate standards.
Quality Assessment in 3D Data
The quality of 3D data is an important topic, significantly affecting how this data is utilized in a variety of applications. One of the fundamental issues addressed in this context is how to estimate quality. Researchers are exploring multiple techniques to provide objective and subjective assessments of 3D model quality, including various metrics based on visual policies and geometrical patterns. Developing effective assessment tools is essential to ensure high-quality data and achieve accurate results in different applications. For example, applications can be found in fields such as video games, films, and architectural design. Quality assessment is especially crucial as it helps provide an immersive user experience and improves the effectiveness of various systems that rely on augmented or virtual reality. Among the indicators used for quality assessment are techniques like Hausdorff distance, metrics based on geometry, and subjective evaluations provided through user experiences.
Techniques
Evaluating the Quality of 3D Models
There are multiple techniques for evaluating the quality of 3D models, one of the most important being the use of visual assessment techniques. This includes methods such as displaying 3D models in different environments and then measuring viewer responses. The PCQM tool (Point Cloud Quality Metric) can be used as one of these techniques to provide a comprehensive quality assessment. Quality measurement is complex, as it needs to consider both the engineering and contextual aspects of the model. Additionally, there is increasing interest in using machine learning techniques to improve the quality of assessments through neural network-based models, allowing for the examination of multiple interactions and achieving accurate estimates.
The Importance of Evaluating Point Cloud Quality
The focus is on evaluating the quality of point cloud content, as it is one of the new areas that deserves attention. This evaluation represents a challenge due to the unique nature of point clouds, which means the definition of quality differs from its definition in traditional images or video. New standards and analysis for point clouds have been developed using various techniques such as color-related measurement and geometric distortion. Concepts such as custom datasets have been used to assess the impact of point cloud data materials on image quality. This is important as it contributes to improving various applications such as live online interaction in virtual environments.
Future Challenges and Techniques in Quality Evaluation
In the future, significant challenges are expected in the field of quality evaluation for 3D models, especially with the evolution of technology, increased investment in virtual reality, and the growing demand for 3D content. There is an urgent need to understand the diversity in user experiences and their evaluation of quality. Greater emphasis should be placed on integrating subjective methods with objective techniques to enhance the accuracy of evaluations. Machine learning will play a significant role in how quality levels are improved, as these technologies can learn from previous data and interact with users to improve outcomes. The impact of various factors such as lighting, text, and orientation will also need to be considered to improve evaluation accuracy.
Innovations in Point Cloud Compression Techniques
Brainstorming innovations in point cloud compression techniques is important. Researchers aim to reduce the amount of data required while maintaining a high level of quality. 3D video compression techniques, known as V-PCC, are considered one of the promising solutions for interactive content, despite challenges in maintaining image quality. Recent innovations include techniques such as “geometry-based coding” which aim to enhance display quality and refine cloud models. Innovative methods such as “volumetric data transformation” have been used to effectively improve data compression, which includes integrating the geometric model with colors appropriately to achieve optimal results. These techniques represent a significant achievement in the field of 3D data as they enhance performance and reduce loss of image quality.
Modern Techniques in Evaluating Point Cloud Quality in Augmented Reality
Augmented reality techniques are among the most important recent trends in the technology world, as they are increasingly used in various fields including education, entertainment, and therapy. Point clouds represent a 3D representation of objects using a set of points in space, and they are fundamental elements in augmented reality applications. Good experiences in augmented reality require an accurate assessment of point cloud quality, which significantly impacts user experience. Point clouds can be evaluated through several factors including accuracy, depth, and colors used, all of which affect how users perceive content. For example, if a point cloud is inaccurate or lacking, it may lead to an unsatisfactory user experience, making it essential to develop new methods for evaluating point cloud quality.
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In recent years, a lot of research has been conducted to study how augmented reality experiences can be improved by enhancing point cloud quality. Deep learning models have been developed to assess the quality of point clouds based on the provided data. The findings of this research are important as they provide a scientific basis for improving the quality of experiences in augmented reality. Multiple references have been used, such as metrics used in image quality assessment, and evaluation models have been built that operate in a similar manner but with specific adjustments to fit point cloud data. By utilizing these models, researchers can understand how point cloud quality affects user perception.
Studies have shown that factors such as the distance between the user and the point cloud, as well as the angle from which the user views it, play a key role in perceived quality. Additionally, the way point clouds are compressed also significantly impacts their quality. For instance, if point clouds are processed using ineffective compression methods, this may lead to the loss of important details that adversely affect the experience. Therefore, developing new techniques for compressing and enhancing point clouds represents a significant advancement in this field. These techniques also include eye-tracking systems, which utilize user motion data to identify the most important parts of the point cloud, allowing for optimized data presentation as needed.
In the future, these techniques could contribute to the development of new and exciting applications. For example, they could be used in training scenarios for new skills such as medicine or engineering, allowing users to experience an immersive interactive environment that makes the learning process more effective.
Analyzing Environmental Effects on Point Cloud Quality
The surrounding environment is one of the major influencing factors on the user experience in applications that rely on point clouds. Environmental factors such as lighting, space, and the distribution of physical elements can significantly impact how users perceive point clouds. When lighting is inadequate, point clouds may appear unclear or blurry, negatively affecting the overall experience.
For instance, in an environment with very bright lighting, users may struggle to see the fine details in point clouds, which affects quality perception. Conversely, in dark environments, point cloud processing may falter due to a lack of visual data. Therefore, understanding how lighting interacts with point clouds becomes crucial. This may require the use of advanced sensors capable of measuring lighting levels in real-time and processing that data to adjust the presentation of point clouds accordingly.
Research indicates that the spatial distribution of elements in the scene also has a significant impact; large spaces may lead to multiple anchor points, making it harder for the system to process the data accurately. Therefore, improving algorithms that handle diverse environments is a vital focus in the development of augmented reality applications. By adopting deep learning methods, we can train models to analyze different environments and how they affect point cloud quality.
One example of this is the use of machine learning techniques to predict how point clouds will appear in various environments and how the presentation can be improved to suit each case. This provides an enhanced experience for users and increases their engagement. Harnessing the power of artificial intelligence to analyze environmental effects represents a cornerstone for the future of point cloud-based applications.
Practical Applications of Point Clouds in Daily Life
The use of point clouds in daily applications has become an integral part of many industries. One of the most exciting fields is education, where point clouds can be used to transform educational content into interactive and realistic formats. For example, science students may be able to see detailed 3D models of atoms or molecular patterns using point clouds, enhancing their educational experience. Similarly, in engineering and architecture, this technology helps engineers and architects better visualize projects before starting their implementation, allowing them to explore 3D models in ways that exceed traditional limitations.
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On this basis, point cloud rendering has important applications in the entertainment field, where it is used in video games to create immersive experiences. Point cloud technology provides open and detailed worlds, allowing players to interact with the environment seamlessly and naturally. For example, modern games can use point clouds to create characters with fine details and smooth movements that make the game more realistic and engaging.
In the field of medicine and psychotherapy, point cloud-based technologies have become valuable tools. Doctors can use point clouds to analyze diagnostic data deeply and discover patterns that may be unclear through traditional methods. By integrating point cloud-based applications with virtual reality technology, doctors can also provide interactive therapeutic experiences for patients, helping them cope with anxiety or phobias through immersive and familiar environments.
The future of point clouds in daily life is undoubtedly bright, with ongoing research and development in this field. Comparing point clouds with traditional technologies, it is found that point clouds offer significant advantages that may ultimately transform how people interact with information and technology. Therefore, investing in the development and improvement of this technology is essential to maximize the benefits across various fields.
Evaluation of Point Cloud Quality based on No-reference
The point cloud technology is a powerful and effective tool in three-dimensional imaging, but evaluating its quality is a complex matter. Evaluation of point cloud quality based on no-reference involves using advanced algorithms to measure errors without needing a benchmark reference. These algorithms aim to enhance the processing and analysis capability of the visual quality and type of the generated point clouds. For example, deep learning and machine learning techniques can be used to analyze deviations and distortions in point clouds. Properties such as color gradients, depth, and texture are used to improve quality assessment.
Innovations in this field have led to the emergence of neural network-based models that help identify visual defects and improve the statistical engineering of point clouds. One of the new examples introduced includes the use of collaborative learning systems, increasing the accuracy of assessment and reducing bias. These collaborative learning-based methods can offer more reliable results compared to traditional models.
Reference Quality Model for Point Clouds
Reference quality models are vital tools in evaluating the quality of point clouds, providing a starting point when comparing qualitative performance. These methods require a reference model that can be compared with other calibrated point clouds. This model provides the necessary context to identify any deviations or distortions related to quality. Many researchers call for the development of reference models that reflect the diversity in scenes, including light, shadow, refraction, and interaction of shapes with different materials.
Research has shown that the interaction between light and materials can significantly impact the quality of point clouds. For example, changes in the brightness of the surrounding environment can have substantial effects on how 3D data is perceived. Therefore, focusing on human involvement in quality assessment can improve results, as viewers interact differently with visual changes compared to ideal models.
Challenges and Future Trends
The field of point cloud quality evaluation faces many challenges, as the complexities in data processing and temporal performance are major obstacles. These computational processes require both accuracy and speed, making the transition to new, more efficient models essential. Recent trends indicate leveraging artificial intelligence and deep neural network techniques to reduce processing time and increase assessment accuracy.
Focus
The focus is also on improving visual experiences, with the evolution of virtual reality (VR) and augmented reality (AR). Methods for evaluating point cloud quality that take into account virtual reality environments are at the core of current research and will have significant impacts on how these technologies evolve. Technologies will continue to adapt to market needs, enabling better and deeper representations of three-dimensional dimensions in the near future.
Practical Applications in Multiple Fields
The practical applications for evaluating point cloud quality go beyond mere scientific and research purposes, extending to areas such as video games, education, medicine, and architecture. In video games, quality evaluation ensures there are no noticeable distortions that could affect the player’s experience. In education, using high-quality three-dimensional models contributes to deeper learning and a better understanding of various subjects.
In medicine, three-dimensional models can be used to analyze medical imaging data, assisting in improving accuracy in disease diagnosis. In architecture, the use of point clouds in architectural design is an effective way to visualize projects more accurately. These applications provide new insights into the vital role of point cloud quality in everyday user experiences.
Source link: https://www.frontiersin.org/journals/signal-processing/articles/10.3389/frsip.2024.1420060/full
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